Wednesday, April 1, 2009

Counter-Strike: Condition Zero

Counter-Strike: Condition Zero

Counter-Strike: Condition ZeroCounter-Strike: Condition Zero (CS:CZ) released in 2004 multiplayer PC shooter game. Still one of the ten most played Half-Life modifications in the world.

Genre: Action, Shooter
Developer: Valve Software, Gearbox Software, Ritual Entertainment, Turtle Rock Studios
Publisher: Valve Software
Demo download: No Counter-Strike: Condition Zero demo available for downloading.
Release Date: 1 March 2004
Platform: Microsoft Windows (98, 2000, XP, Vista)
Language: English
Mode: Single player, Multiplayer
System Requirements: 500Mhz Pentium III processor, 96MB of RAM, 16MB Video card, 500 MB HDD space, MS Windows OS (98, 2000, XP, Vista).


Official Counter-Strike: Condition Zero game trailer:



Counter-Strike: Condition Zero gameplay video:



Versions history:
Version 1.3
(July 14th, 2004)

» Added de_truth_cz
» Added de_corruption_cz
» Improved accuracy of the player hitbox
» Improved bot knife fighting logic
» Improved bot behavior when all 32 player slots are filled
» Improved bot_auto_vacate behavior
» Improved behavior of footstep sound when jumping to a different surface type
» Improved behavior of weapon animations when switching weapons
» Improved behavior of brass ejection in relation to player's velocity
» Improved behavior of cycler_sprites on subsequent rounds
» Improved behavior of team_say
» Improved how smoke grenades come to rest
» Improved sv_restart behavior
» Improved hint message overwriting behavior
» Improved closed shield behavior
» Improved famas burst mode firing
» Improved display of locations shown under the radar
» Improved shield hitbox to be more accurate
» HE grenades no longer damage players through walls and other obstacles
» HE grenade damage and radius increased by 50%
» HE, smoke, and flashbang crosshairs are now the same size
» Switching to the C4 or grenades no longer masks AWP firing sound
» Old-style menus can now choose Milita & Spetsnaz
» Crosshair doesn't show at round restart if a player has the shield closed
» Server prints team and player info in the console for chat messages
» Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream

Version 1.2 Updates
(June 28th, 2004)

» Added previously unreleased missions Miami Heat, Truth in Chaos, Run

Version 1.2
(June 2nd, 2004)

Additions
» Added new hostage models and animations
» Added new hostage behaviors and dialogue
» Added SPETSNAZ and Militia player models
» Added crosshair customization
» Added player location system
» Added exponential fog in OpenGL
» Added in-game vgui progress bar for nav mesh analysis
» Added de_sienna_cz
» Added de_vostok_cz

Changes
» Upgraded de_inferno_cz
» Upgraded deagle view texture
» Updated cs_italy_cz with 32 spawns
» Upgraded weapon UI images
» Tweaked glock and USP sounds
» Tweaked snow walking sound
» Corpses fade out with cl_corpse_stay
» Grenades are dropped on death
» Improved player turning right hitbox behavior
» Improved shield behavior
» Improved brass ejection behavior
» Bots can use silencer on m4a1
» Improved bot_auto_vacate behavior with spectators
» Career tasks are reset on mp_restartround
» Improved tutor behavior
» hud_draw 0 doesn't remove blackout
» Scope blackout drawn in software mode
» Flashlight sound no longer masks weapon firing sounds
» Improved text behavior in top-right corner of observer mode
» Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
» Improved player model hands

1.1 Patch-Fix
(May 3rd, 2004)

» Scaled crosshair based on 1024 * 768
» Tweaked weapon sounds
» New custom mission creation document
» Updated headshot icon


Version 1.1
(April 28th, 2004)

» New high-definition player models
» New high-definition weapon models
» New high-definition sound effects
» New Buy Package system
» Custom Mission Pack support
» Updated de_stadium_cz
» Updated de_dust_cz
» Added solid radar option

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